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STARFLEET COMMAND 3 QUESTIONS:

1. How do I get these new ships to work with STARFLEET COMMAND 3?

2. How do I make my own Bridge Commander ships, and what tools do I need to do so?



ANSWERS:


ANSWER 1:
How do I get these new ships to work with Starfleet Command 3?

*** NOTE: The following explanation is a temporary one, and only deals with replacing existing ships with different models in SFC3. Unfortunately, it's kind of vague. For a really detailed SFC3 modding tutorial by Chris Jones, that shows how to add new ships as well as replace existing ones, click here.

1. Unzip the mod

2. Put it's folder under:
Starfleet Command 3/Assets/Models/

Remember your .mod must have the save name as the folder it is in. So a Enterprise.mod would look like:

/Assets/Models/Enterprise/Enterprise.mod
(there should also be a .gf file that you created in there).

3. Open up the defaultloadout.txt file in excel (or somewhere you feel comfortable editing it), it is located in /Assets/Specs/

For each ship there is a UIName column. Simply change the value for the ship you wish to change, to the name of your .mod file
(Once again using Enterprise.mod as an example, you would enter Enterprise in that cel).

4. Save the DefaultLoadout.txt as a tabbed text file, and you are ready to rock!

The DefaultLoadout.txt is not CRC'd it's values are verified, so you can change it and still play multiplayer. If you make an Invalid ship, it will not show up in game, but errors will be indicated in InvalidShips.txt located in the games root directory.

For a more detailed explanation of both replacing in-game ships and adding new ones, download Brad Villa's' excellent SFC3 modding tutorial document (in PDF format) here.


ANSWER 3: How do I make my own Starfleet Command Ships, and what tools do I need to do so?


COMING SOON!!!!

 






 


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